

2: For Super Players on its title screen, a subtitle that would later be used for the Super Mario Bros. The European version doesn't list a year. 2, which was unreleased elsewhere, Nintendo simply took the Famicom Disk System box and edited it to say Super Mario Bros.: The Lost Levels (with part of the original black text being moved down below the logo) while removing Diskun, the FDS mascot. The international versions also received a few other minor touchups, including larger shadows, a white arrow border, and brighter colors.įor the Japanese Super Mario Bros.

For whatever reason, Nintendo opted not to rescan the boxes for the European version, and instead edited the US versions to add a few Europe-specific details, such as the round Nintendo seals and the changed dates. The Japanese version uses the original box art for each game on the main menu, whereas the international versions use the US box art. (Source: Japanese Nintendo Official Strategy Guidebook) Main Menu Japan This was changed because the line, "One more beer please" can be heard in the background in the Japanese version, and Nintendo of America did not allow mention of alcoholic drinks at the time. The "in the dark" chatter is also different between the Japanese and international versions. A glitch can be performed in the international versions where the title music still plays by timing the Start button just right before the light switch transition. Pressing Start before the lights turn on causes the game to go to the menu straight away, rather than the lights turning on first (as is the case in the international versions). In Collection, the logo characters offer a broad flashing palette, whereas in the international versions the title logo is rather bland, still flashing albeit less frequently. In Japan, Super Mario All-Stars is called Super Mario Collection, and the title screens reflect the regional releases. It should be noted that the All-Stars version does not have the 100,000-point bonus for each extra life remaining. Interestingly, the last two lines' palette settings cause it to be outlined in a pinkish color unused by anything else in the game. The original ending text of the FDS version. For reasons unknown, besides the apostrophe, the N character in the word "AGAIN" appears broken as well. This was used when dying in World 9 in the FDS version but, again, doesn't appear in All-Stars. The text contains the apostrophe and quotation marks, but these characters aren't present in the font used in All-Stars, so they will appear as garbage. This doesn't happen in All-Stars, where you're simply taken straight to 9-1. This was used in the original FDS version when you successfully beat the first eight worlds without using warps, thus unlocking the secret World 9.

This text is loaded on layer 1 of the preview screen shown before a level starts, but is never visible. (Source: Mattrizzle) Unused Text WE PRESENT FANTASY WORLD The three orange tiles are パワ床 (POW Block), スイショウ (Crystal), and フラスコ (Flask). The black text box is プレイヤー, translated as "Player", marking where the Player graphics are stored in VRAM. Some image banks in the ROM have placeholder text that marks where graphics will be loaded in-game. (Note that this does not activate the debugging features left over from the NES version the "new" method of changing suits is glitchy, does not apply the correct palette, and does not allow you to toggle Goomba's Shoe.)

Select: free-roaming mode/invincibility.
Super mario galaxy 2 cheat code code#
To activate debugging features for all four games, either use the code 008C1E01 or set SRAM address 700007 to 01 in a debugger. It's likely that these are just leftovers, and were not actually meant to be used in Super Mario All-Stars. This includes a number of sounds that ultimately went unused, such as Yoshi's sounds. The majority of the game's sound effects were imported directly from Super Mario World. Unlike the final version, the racetrack surrounding the text is less round, and the logo isn't paired with a giant Mario coin. This alternate version of the Nintendo logo can be found among the sprite graphics for Super Mario Bros. Content not specific to any particular game.
